Download latest patch; Crysis patch 1.1 out; Does the new Crysis 2 DX11 patch fix the flickering issue? Crysis latest patch? Crysis 2 DX11 is out!!! Download Crysis demo. Second patch release for Crysis. Patch 2 Changelog: Optimizations and Stability * Corrected a number of memory leaks with FSAA modes. * Optimized Object Motion Blur for DX10 Very High Spec * Destroying objects will now properly remove their decals from the world under DX10. * Fixed a number of memory leaks with some procedural vegetation and destroyable objects physicalization. * Fixed issue in windowed mode where the map or weapon attachment UI cursor can leave the game window. * Fixed potential server exploit that could cause servers to crash * Fixed crash with AI triangulation in the editor General Fixes/tweaks * Added new effects for vehicle shattering after being frozen * Player movement will now be cancelled if the player is shooting while moving in prone mode. ![]() * Fixed issue where player will exit VTOL from closed rear hatch irrespective of seat. * Continuously firing the VTOL machine gun in 3rd person mode no longer causes the VTOL to descend. * Fixed an issue where vehicle 3rd person camera could break when switching the player?ControlledTurret? Flag while using the gun. * Fixed identical swimming sounds being used on surface, underwater and swimming in different directions. This feature does not appear in the Wii version of the game (but, as stated above, the non-generic teams can be edited anyway). Pro evolution soccer 2012 patch 2016. This is thought to be due to the fact that Konami failed to get the rights to the, and is usually made into the Bundesliga or another league of one's preference by patch makers. Since Pro Evolution Soccer 6 onwards, there has been a separate league with 18 generic teams (Team A, Team B, Team C etc.) present, which can be edited fully. However, most people use this to put their edited players into playable teams from the start instead of having to play through Master League to purchase them or alternatively edit the existing non-generic teams. ![]() Crysis 2* Frogs will no longer block the player?s view after being picked up * Fixed an issue where in unarmed mode, the character's arms will suddenly reappear and disappear when picking up and dropping an object. * Fixed health recharge rate when computing drowning damage. * If climbing a ladder while cloaked, energy no longer depletes at the same rate as if player were standing still. * Mouse cursor will no longer be permanently removed on attaching gamepad. * Fixed issue where resetting gamepad control with Default button doesn't enable Force Feedback. * Fixed issue where the Clear All and Back Keys do not function properly when creating a profile on the gamepad. * Fixed the 'Back' key in the on-screen keypad not deleting the first character in the keypad text box. * Fixed the 'Clear All' key not functioning for text input in the on-screen Keypad. * Waterfalls can now be viewed from underwater. * Virtual keyboard now functions correctly when a game pad is connected * Fixed an issue where users can lose the ability to look around with the Right Stick. * Player no longer continues to move forward when prone on roof of bunker after letting go of button. * Mouse cursor now hidden when virtual keyboard is enabled * Fixed an issue where key bindings were not saved until the player resumed the game * Fixed a number of chainlink fences/barbwire that could not be shot through. * Fixed a broken LOD1 on electricity pylon object * Fixed player receiving damage from ragdolls. * Decoupled basic speed-mode movement speed from current suit energy level. Crysis 1 TrainerSprinting still takes up energy. * Fixed bolting/pumping sound not playing when firing shotgun, precision rifle and gauss rifle in scope view. * Fixed issue with vehicle mounted MOAR reload sound being audible for all players. * Added mouse wheel scrolling support for server browser Weapons * Added?overfreezing? Sounds to handheld and vehicle mounted MOAR/MOAC * C4 will now stick to doors correctly * C4 can no longer stick to the surface of water * Fixed an issue where the player could shorten the shot duration of the MOAR near the edges of a map. * Fixed an issue when using dual handguns and switching to 3rd person view, a pair of arms will remain when running devmode or in editor * Fixed an issue where the player could force firing after reloading if player clicks and keeps pressing fire button while reloading. * Explosive charges no longer clip through the top of the NK tanks located in the munitions dump in mission tank.
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